Description
This tool was made for GTA V modders who work with MLOs in 3ds Max.
With it you can import YTYP Entities directly into 3ds Max and have all the props automatically snap into their correct positions/rotation. No more manual alignment or guesswork.
## Features
- Import YTYP files directly into 3ds Max
- Automatically place props in their original coordinates
- Works with interiors, props, and MLO structures
- Fast and simple workflow for modders
## How to Use
- Use CodeWalker or OpenIV to extract YDRs, YBNs, Textures, etc.
- You can use Ook3D’s Tutorial to extract all interior props
Tutorial
## Import models
- Bring all extracted models into 3ds Max using GIMS Evo “Import Them”
- Import your YTYP by clicking “Import YTYP Entities”
- Run this tool inside 3ds Max.
- Load your YTYP file and everything will be placed exactly in position.
That’s it, your full interior is now ready inside 3ds Max!
## Installation
- Place the script file (.mse) into your 3ds Max Scripts/Startup folder.
- Example:
“C:/Program Files/Autodesk/3ds Max 2025/scripts/Startup”
- Restart 3ds Max.
- You will now find the GTAV YTYP Importer under the Utilities tab.
## Requirements
- 3Ds Max (2016 or newer recommended)
- GIMS Evo
💡 Others also downloaded: Timecycle Editor, Pyloader (python Scripts for GTA V) [Enhanced] V0.2, ArchiveFix for GTA V Enhanced.
[Updated] How To Import Interiors To Blender | GTA5 | Sollumz
Authors: EscobarV Inspired by Rockstar’s GTA V extension system & Sollumz Tools for Blender.
Make a difference – rate mods!
4.8 out of 5 stars - 2 votes
Share Your Gameplay!
Submit a screenshot of this mod!
Submit a YouTube video.

